tutorials/io/runtime_file_loading_and_saving #515
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Hi everyone, I got an issue with FileAccess.open() on a movile device, on pc works fine, but, on the movile device seems like do not works properly, I verify this using the adb logcat to see what happens and it looks like the file is created but in this directory: data/data/[company name]/files, and if I check that on a pc (device connected) the file does not exist. I try different way to achieve that, but no one result (even using something like: /storage/emulated/0/Android/data/[company name]/files). hopes this comment will be useful to check that, cheers. By the way, the devices were a tablet and a smartphone (Samsung Tab7 Lite and Xiaomi Redmi 11) |
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tutorials/io/runtime_file_loading_and_saving
Sometimes, exporting packs, patches, and mods is not ideal when you want players to be able to load user-generated content in your project. It requires users to generate a PCK or ZIP file through t...
https://docs.godotengine.org/en/stable/tutorials/io/runtime_file_loading_and_saving.html
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