tutorials/editor/command_line_tutorial #554
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| When using the Godot CLI to export a project, having the  I used to export like this: The export works fine but when launching the exported game with the console executable, I got the following error: 
 Other autoloads work fine (I use them for music and inputs) but the SceneLoader is the one I call in my GDScript, which raises the above issue. I'm not sure why I had  Removing the  My mistake on fumbling the arguments around, but having an error or warning thrown by the CLI could help fumblers like myself in the future. My windows export pipeline now looks like this, for anyone stumbling on this: 
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tutorials/editor/command_line_tutorial
Some developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line. Given the engine relies on almos...
https://docs.godotengine.org/en/latest/tutorials/editor/command_line_tutorial.html
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