tutorials/performance/vertex_animation/controlling_thousands_of_fish #56
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Since this is using particles, it means the fishes will be gone after some "lifetime" duration right? |
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tutorials/performance/vertex_animation/controlling_thousands_of_fish
The problem with MeshInstance3D is that it is expensive to update their transform array. It is great for placing many static objects around the scene. But it is still difficult to move the objects ...
https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
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