getting_started/first_3d_game/05.spawning_mobs #59
Replies: 31 comments 46 replies
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| Also worth mentioning that as per the 2D Tutorial, you can grab references to child nodes using $ also. I like how both tutorials show to do this two different ways (though using  | 
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| If the mob is not spawning you'll probably have to get the Timer Node on the Main Script public override void _Ready(){
		var mobTimer = GetNode<Timer>("MobTimer");
		mobTimer.Timeout += OnMobTimerTimeout;
} | 
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| For some reason, my mobs are sometimes spawning with an X rotation, making their tails clip into the ground. It seems to happen during the  | 
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| hello, I keep getting the red text saying "Cannot call method 'instantiate' on a null value" whenever I press F6, it directed me to line 7 of the code but im not sure what is wrong with it, I even copy pasted the exact code from the tutorial but i'm still getting the same issue. There is a yellow line pointing towards line 7 where I've put: var mob = mob_scene.instantiate() Is there supposed to be something else in this line? The code I used: extends Node
@export var mob_scene: PackedScene 
func _on_mob_timer_timeout():
# Create a new instance of the Mob scene.
	var mob = mob_scene.instantiate()
# Choose a random location on the SpawnPath.
# We store the reference to the SpawnLocation node.
	var mob_spawn_location = get_node("SpawnPath/SpawnLocation")
# And give it a random offset.
	mob_spawn_location.progress_ratio = randf()
	var player_position = $Player.position
	mob.initialize(mob_spawn_location.position, player_position)
#Spawn the mob by adding it to the main scene.
	add_child(mob)Thanks | 
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| I fixed the error by declaring the variables with type. It is also good style to do this. The framework tells you when you are overriding an existing variable or function. My function looks like this: 	func _on_mob_timer_timeout() -> void:
		# Create the variables
		var mob: CharacterBody3D
		var mob_spawn_location: PathFollow3D
		var player_position: Vector3
		
		# Create a new instance of the Mob scene.
		mob = mob_scene.instantiate()
		# Choose a random location on the SpawnPath.
		# We store the reference to the SpawnLocation node.
		mob_spawn_location = $SpawnPath/Spawnlocation
		# And give it a random offset.
		mob_spawn_location.progress_ratio = randf()
		player_position = $Player.position
		mob.initialize(mob_spawn_location.position, player_position)
		# Spawn the mob by adding it to the Main scene.
		add_child(mob)
Maybe this is interesting for someone. | 
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| It should be a MeshInstance3D instead of MeshInstance. | 
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| Hi everyone!!! I fixed it this way: I corrected it to: Strange, according to the tutorial the hierarchy is specified as SpawnLocation child node SpawnPath, why is it the other way round in the code? | 
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| Why does when i press F6 my game starts but there is always a mob model that does not move under the player model? | 
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| I have a problem on the part where you place the cylinders, my view of the camera can see the edge of the floor, so if I fill the floor and place the cylinders, the cylinders are so far apart compare to the image above | 
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| Godot 4 doesn't seem to have the option to toggle the visibility of a regular Node (unless im doing something wrong) I can see the eye icon next to all four MeshInstance3Ds, but not next to the  | 
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| I've ran into a snag, My mobs aren't moving around. they're spawning but static, they also seem to be facing towards the same location on spawn. I've switched the code i writ with the provided code. i assumed it was something to do with creating the SpawnPath and SpawnLocation but have recreacted to no avail. if more information is required i will provide. Thanks for reading :) | 
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| The mobs aren't spawning for me | 
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| The mobs and the player in the screenshots in this tutorial has a glazed, shiny look. But when I run the program, the mobs and the player have this matted / satin spray-painted look. XD | 
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| Hello everyone, my mobs are spawning above the player. I don't have any idea why this is happening. How can i fix it? | 
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| Hello, i'm getting this error and i have no idea what's wrong: Invalid type in function 'look_at_from_position' in base 'CharacterBody3D (mob.gd)'. Cannot convert argument 1 from Object to Vector3. | 
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| I noticed that placing the points to create SpawnPath in the editor is difficult and any variance in y axis for the points will cause the Mobs to sometimes generate with a y "tilt" pointing either slightly up or slightly down as they target the player. This is exacerbated when the player jumps and, while in the air, a new mob spawns. I ended up "normalizing" the y plane to 0.5 for both spawn location as well as the player's location when sampled for spawning a mob to keep them firmly on the xz plane, but a more elegant/robust solution in the instructions would be appreciated. | 
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| Am I supposed to move the mesh instance or the cylinder node containing it while scoping out the path? I find it more productive to ask than waste a lot of time. I'm old for this. I played Pong when it was breathtakingly cutting edge. | 
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| i need some help its giving me error in the player position line saying there is no player the tutorial does say something about player in the main scene but idk how to fix this can anyone help me out on this? | 
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| Hey team, Im a noob and still trying to navagate through this. Im stuck due to this error message "script inherits from native type characterbody3d so it cant be assigned to an object type: Node 3d" Dose anyone have a solution for this? Thank you | 
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| Is there a way of having the editor show a hint for the custom functions we add in the scripts attached to our nodes (sorry if I mess up terminology, I'm still very new to Godot)? For example, we give the Mob node in mob.tcsn an  I thought providing a type when declaring the variable might help, but  | 
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| Hello, I followed this section of this tutorial but when I try to test I'm facing the following error: Any ideas of what can cause this error ? Thanks | 
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| What do i do if i dont have the mob.tscn in the files section | 
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| In GDScript, is it possible to type the  | 
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| On the step "Rename the two nodes to SpawnLocation and SpawnPath, respectively. It's more descriptive of what we'll use them for.", the instructions are correct, but the picture is wrong. If you try to correct your node setup to the picture, it will cause the F6 test scene to fail with a path error. I didn't see any mention of it in the comments here, so I think most have figure out it from the error output, but just in case it stumps someone in the future. 👍 | 
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| Getting such error when clicking F6, scene loads but freezes instantly:  | 
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| HI. First time writing code again since BASIC in the early 90s. Following along the guide. I'm on 4.4.1, MacBook Pro 2020 if that helps. Mines not working as expected. I have spent probably 6-8 hours now going through all of the code, the manual, trying little fixes etc. Not working. I even just hit "copy/paste" on your code summaries at the end onto my screen figuring I would take it from the horses mouth so to speak. not working. 2 Problems: 
 I considered just accepting as is for now and continuing the lesson - but it would seem these two issues are important to resolve for the game to function properly. Thank you!! Benbgodot | 
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| Hello, one issue I had with the mobs not showing was that my floor was up to high. Lowering the floor solved my problem. | 
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| Hi folks! | 
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| This is the error I get: | 
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| I'm running into an issue where all of my characters (including both the mobs and the player character) are moving about in a seemingly random way. Instead of moving in straight lines they move in sort of a random walk, with the player character moving even without input. Has anyone run into this kind of issue? Does anyone have suggestions for me? | 
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getting_started/first_3d_game/05.spawning_mobs
In this part, we're going to spawn monsters along a path randomly. By the end, you will have monsters roaming the game board. image0 Double-click on main.tscn in the FileSystem dock to open the Mai...
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/05.spawning_mobs.html
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