tutorials/3d/csg_tools #8
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[Moved to Document the CSG system's expected level of reliability #8767 after godot-docs-user-notes rule change.] |
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Video about process of exporting CSG to Blender and back to Godot https://www.youtube.com/watch?v=gIK02BgCCBI |
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In regards to the prototyping exercise; make sure to drag all of the room objects(bed, desk, lamp, bookshelf) out from the "room" parent node so that they're displayed once you're done. |
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I'm using 4.4.1.stable and it might be right under my eyes for the life of me I cannot find the bake option. Anyone has a screenshot? Thanks. |
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I'm you glad you added method baking csg to MeshInstance3d. So it will be cool if you add automatically Manifolding feature like blender. I want note CSG worked without manifolding before, on preview versions of godot. Because of adding new features you required Manifold. But it will be cool if this worked without requiring manifold or adding with automatically Manifolding button with him |
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tutorials/3d/csg_tools
CSG stands for Constructive Solid Geometry, and is a tool to combine basic shapes or custom meshes to create more complex shapes. In 3D modeling software, CSG is mostly known as "Boolean Operators"...
https://docs.godotengine.org/en/latest/tutorials/3d/csg_tools.html
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