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One of the staples of XR projects is the ability to walk around freely in a large space. This space is often constrained by the room the player is physically in with tracking sensors placed within ...
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tutorials/xr/xr_room_scale
One of the staples of XR projects is the ability to walk around freely in a large space. This space is often constrained by the room the player is physically in with tracking sensors placed within ...
https://docs.godotengine.org/en/stable/tutorials/xr/xr_room_scale.html
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