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Merge pull request #9773 from darkstarworks/master
Update 07.killing_player.rst
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getting_started/first_3d_game/07.killing_player.rst

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@@ -138,7 +138,7 @@ Also note that the enemy colliding with the player and dying depends on the size
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``Player`` and the ``Mob``\ 's collision shapes. You may need to move them
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and resize them to achieve a tight game feel.
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You can pat yourself in the back: you prototyped a complete 3D game,
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You can pat yourself on the back: you prototyped a complete 3D game,
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even if it's still a bit rough.
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From there, we'll add a score, the option to retry the game, and you'll
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