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Merge pull request #6753 from skyace65/CSharp_About
Update Mono references to .NET
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about/list_of_features.rst

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:ref:`C#: <toc-learn-scripting-C#>`
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- Packaged in a separate binary to keep file sizes and dependencies down.
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- Uses Mono 6.x.
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- Uses .NET 6.
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- Full support for the C# 8.0 syntax and features.
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- Full support for the C# 10.0 syntax and features.
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- Supports all platforms.
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- Supports Windows, Linux and macOS.
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- Using an external editor is recommended to benefit from IDE functionality.
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**GDExtension (C, C++, Rust, D, ...):**

contributing/workflow/bug_triage_guidelines.rst

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@@ -172,7 +172,7 @@ use the following labels:
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by an external contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Topic:Mono*: the issue is about C# support in Godot.
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- *Topic:Dotnet*: the issue is about C# support in Godot.
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- *Topic:Website*: the issue relates to the Sphinx/Read the Docs frontend or backend,
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not the documentation contents.
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getting_started/step_by_step/scripting_languages.rst

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C# offers a good tradeoff between performance and ease of use, although you
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should be aware of its garbage collector.
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.. note:: You must use the Mono edition of the Godot editor to script in C#. You
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.. note:: You must use the .NET edition of the Godot editor to script in C#. You
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can download it on the Godot website's `download
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<https://godotengine.org/download/>`_ page.
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Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory,
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you can use any third-party .NET library or framework in Godot, as well as any
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Common Language Infrastructure-compliant programming language, such as F#, Boo,
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or ClojureCLR. However, C# is the only officially supported .NET option.
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Since Godot uses .NET 6, in theory, you can use any third-party .NET library or
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framework in Godot, as well as any Common Language Infrastructure-compliant
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programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
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officially supported .NET option.
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.. note:: GDScript code itself doesn't execute as fast as compiled C# or C++.
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However, most script code calls functions written with fast algorithms

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