@@ -109,14 +109,14 @@ thanks to a generous donation from Microsoft.
109109C# offers a good tradeoff between performance and ease of use, although you
110110should be aware of its garbage collector.
111111
112- .. note :: You must use the Mono edition of the Godot editor to script in C#. You
112+ .. note :: You must use the .NET edition of the Godot editor to script in C#. You
113113 can download it on the Godot website's `download
114114 <https://godotengine.org/download/> `_ page.
115115
116- Since Godot uses the ` Mono < https://mono-project.com >`_ . NET runtime , in theory,
117- you can use any third-party .NET library or framework in Godot, as well as any
118- Common Language Infrastructure-compliant programming language, such as F#, Boo,
119- or ClojureCLR. However, C# is the only officially supported .NET option.
116+ Since Godot uses . NET 6 , in theory, you can use any third-party .NET library or
117+ framework in Godot, as well as any Common Language Infrastructure-compliant
118+ programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
119+ officially supported .NET option.
120120
121121.. note :: GDScript code itself doesn't execute as fast as compiled C# or C++.
122122 However, most script code calls functions written with fast algorithms
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