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Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
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tutorials/3d/3d_rendering_limitations.rst

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textures larger than 4096×4096 and use a power of two size if the texture needs
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to repeat.
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To limit the size of a specific texture that may be too large to render, you can
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set the **Process > Size Limit** import option to a value greater than ``0``.
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This will reduce the texture's dimensions on import (preserving aspect ratio)
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without affecting the source file.
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.. _doc_3d_rendering_limitations_color_banding:
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Color banding

tutorials/3d/standard_material_3d.rst

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When using triplanar mapping, it is computed in object local space. This
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option makes it use world space instead.
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.. _doc_standard_material_3d_sampling:
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Sampling
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--------
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tutorials/3d/volumetric_fog.rst

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of the FogVolume. This can be used to vary fog density within the FogVolume
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with any kind of static pattern. For animated effects, consider using a custom
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:ref:`fog shader <doc_fog_shader>`.
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You can import any image as a 3D texture by
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:ref:`changing its import type in the Import dock <doc_importing_images_changing_import_type>`.
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Custom FogVolume shaders
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