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Update High-level multiplayer documentation for Godot 4.0 #5754

@GamesOnAcidzz

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@GamesOnAcidzz

Godot Alpha 6

RPC changes still aren't documented:

https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html?highlight=high%20level

it still uses the remote, master... instead of @rpc(any_peer, call_local)....

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