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@Calinou Calinou commented Oct 21, 2022

Follow-up to #6267.

This covers why resolution scaling should be used in certain cases, and how to use use the various 3D resolution scaling options in Godot.

This is a separate page from the 3D antialiasing documentation, as resolution scaling can be performed independently from antialiasing.

Images on the new page were generated using https://github.com/Calinou/godot-antialiasing-comparison.

@Calinou Calinou added enhancement content:new page Issues and PRs related to creation of new documentation pages for new or undocumented features topic:rendering labels Oct 21, 2022
@Calinou Calinou marked this pull request as ready for review December 19, 2022 16:52
This covers why resolution scaling should be used in certain cases,
and how to use use the various 3D resolution scaling options in Godot.

This is a separate page from the 3D antialiasing documentation,
as resolution scaling can be performed independently from antialiasing.
@Calinou Calinou force-pushed the add-resolution-scaling branch from c3447c3 to bc7a730 Compare December 19, 2022 16:53
@Calinou Calinou merged commit c2f173c into godotengine:master Dec 20, 2022
@Calinou Calinou deleted the add-resolution-scaling branch December 20, 2022 15:40
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