Support for Unity 6.1 #51
mcroswellStryker
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Hey, you can try the Unlit shaders, they should work. The Lit shaders are probably broken, because they usually change between Unity versions. So in the samples change the cube's material shaders to |
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I tried to get it to work with 6.1 on a Macbook M2. I created a Universal Core 3D project, then added this package. Opening either sample (not HRDP) I see the ol' magenta materials. I did get a message, that I'll share:
Shader warning in 'OrderIndependentTransparency/URP/Lit': _FORWARD_PLUS shader keyword has been deprecated. Please update your shaders to use _CLUSTER_LIGHT_LOOP shader keyword instead, otherwise shader compilation times may be negatively affected. at .../Library/PackageCache/com.unity.render-pipelines.universal@2b88762731f8/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl(12)
Any ideas? Just trying to make a simple URP stand-alone at this point to test OIT.
Thanks in advance!
-Mike
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