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In my Love project, when rendering my meshes to use them as shadow volumes I rely on GL_DEPTH_CLAMP being enabled to avoid clipping triangles against the near plane. Without that it creates holes and break my shadows:
plane_intersection_shadow.mp4
Right now I enable this functionality by emitting manually a GL_ENABLE call, but that's not possible with the Vulkan backend for example. So it would be nice to be able to do so via Love API instead.