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4 changes: 4 additions & 0 deletions lib/net.js
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@ function initSocketHandle(self) {
self.destroyed = false;
self.bytesRead = 0;
self._bytesDispatched = 0;
self._sockname = null;

// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
Expand Down Expand Up @@ -469,6 +470,7 @@ Socket.prototype._destroy = function(exception, cb) {
});
this._handle.onread = noop;
this._handle = null;
this._sockname = null;
}

// we set destroyed to true before firing error callbacks in order
Expand Down Expand Up @@ -871,6 +873,7 @@ Socket.prototype.connect = function(options, cb) {
this.destroyed = false;
this._handle = null;
this._peername = null;
this._sockname = null;
}

var self = this;
Expand Down Expand Up @@ -1023,6 +1026,7 @@ function afterConnect(status, handle, req, readable, writable) {

assert.ok(self._connecting);
self._connecting = false;
self._sockname = null;
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Wouldn't it logically still be null here? Not that an extra assignment hurts, just wondering.

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Yes, it probably is already be null here, but to me this also is the most logical place to be invalidating the cached value.


if (status == 0) {
self.readable = readable;
Expand Down
34 changes: 34 additions & 0 deletions test/parallel/test-net-socket-local-address.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
'use strict';
var common = require('../common');
var assert = require('assert');
var net = require('net');

var conns = 0;
var clientLocalPorts = [];
var serverRemotePorts = [];

var server = net.createServer(function(socket) {
serverRemotePorts.push(socket.remotePort);
conns++;
});

var client = new net.Socket();

server.on('close', function() {
assert.deepEqual(clientLocalPorts, serverRemotePorts,
'client and server should agree on the ports used');
assert.equal(2, conns);
});

server.listen(common.PORT, common.localhostIPv4, testConnect);

function testConnect() {
if (conns == 2) {
return server.close();
}
client.connect(common.PORT, common.localhostIPv4, function() {
clientLocalPorts.push(this.localPort);
this.once('close', testConnect);
this.destroy();
});
}