From 9a5b9e293725de30b9bcf73e1a2287764a3e4d5d Mon Sep 17 00:00:00 2001 From: David Gillen Date: Mon, 28 Jul 2025 16:15:32 -0600 Subject: [PATCH] Fix outdated link to Unreal Resource Old link was pointing to a 4. something doc page, new link is a 5.3 link --- modules/ROOT/pages/Development/Localization.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/ROOT/pages/Development/Localization.adoc b/modules/ROOT/pages/Development/Localization.adoc index e58ab0b2..58447818 100644 --- a/modules/ROOT/pages/Development/Localization.adoc +++ b/modules/ROOT/pages/Development/Localization.adoc @@ -66,7 +66,7 @@ In widgets, consider using Canvas Panels, Overlays, and Render Transforms if you ### {cpp} Localization Detailed documentation for {cpp} localization can be found in the -https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Localization/Formatting/[Unreal documentation]. +https://dev.epicgames.com/documentation/en-us/unreal-engine/text-localization-in-unreal-engine?application_version=5.3[Unreal documentation]. When working in {cpp}, you can use the `NSLOCTEXT` and `LOCTEXT` macros to mark text as localizable.