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This repository was archived by the owner on Jun 1, 2020. It is now read-only.

History / Source: AnimatedSprite

Revisions

  • Added function void play(const Animation& animation). This functions only plays said animation, if it's not already playing.

    @marcusmoller marcusmoller committed Nov 27, 2013
  • Fixed a calculation error in the update() method (not taking the remainder into account)

    Foaly committed Aug 31, 2013
  • Fixed an error in the play() and stop() method

    Foaly committed Aug 31, 2013
  • Added a method to get the current animation

    Foaly committed Aug 31, 2013
  • Implemented method I declared, but forgot to implement

    Foaly committed Aug 31, 2013
  • Fixed compiler warnings due to implicit casting

    Foaly committed Aug 31, 2013
  • Check return value of loadFromFile in the example

    Foaly committed Aug 31, 2013
  • Made AnimatedSprite's constructor explicit

    Foaly committed Jan 16, 2013
  • added propper license

    Foaly committed Jan 16, 2013
  • Made the code const correct, added the setFrame() function (which fixes a bug)

    Foaly committed Jan 16, 2013
  • Renamed pushBackFrame() to addFrame()

    Foaly committed Jan 13, 2013
  • Updated AnimatedSprite (markdown)

    Foaly committed Jan 13, 2013