Feature Request: Nades per team config #21
Replies: 5 comments 7 replies
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Seems reasonable |
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@BrutalCSEjziponken Do you want to try out this build and see if it works well for you? #98 |
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Hi, Any news from this feature? |
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https://github.com/yonilerner/cs2-retakes-allocator/releases/tag/v1.3.0 has the first version of nade configs. Let me know what you think |
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Closing this since I think the feature has been resolved |
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Give the server owners a bit more control of how the rounds are played.
Let us decide how many of each nade type we want to give to each team.
This should also be map based for maximum usefulness. Maybe on some maps, T having 2 smokes for example is too much.
It also gives a way to mix things up a bit and make each server more unique.
same with awp (where maybe VIP has prio)
I let you figure out how exactly to make the configs.
I think in CSGO we had CFGs with mapnames and then commands inside each. And then correct cfg was loaded when mapchanged.
de_dust2.cfg
de_mirage.cg
de_dust2.cfg
sm_retakes_weapon_nades_smokegrenade_ct_max 0
sm_retakes_weapon_nades_smokegrenade_t_max 0
sm_retakes_weapon_nades_flashbang_ct_max 2
sm_retakes_weapon_nades_flashbang_t_max 1
sm_retakes_weapon_nades_molotov_ct_max 1
sm_retakes_weapon_nades_molotov_t_max 1
sm_retakes_weapon_nades_hegrenade_ct_max 1
sm_retakes_weapon_nades_hegrenade_t_max 1
sm_retakes_weapon_awp_t_max 1
sm_retakes_weapon_awp_ct_max 1
de_mirage.cg
sm_retakes_weapon_nades_smokegrenade_ct_max 2
sm_retakes_weapon_nades_smokegrenade_t_max 0
sm_retakes_weapon_nades_flashbang_ct_max 2
sm_retakes_weapon_nades_flashbang_t_max 3
sm_retakes_weapon_nades_molotov_ct_max 1
sm_retakes_weapon_nades_molotov_t_max 1
sm_retakes_weapon_nades_hegrenade_ct_max 0
sm_retakes_weapon_nades_hegrenade_t_max 1
sm_retakes_weapon_awp_t_max 1
sm_retakes_weapon_awp_ct_max 1
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