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9 changes: 9 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,3 +17,12 @@ Extra credit if you can find all FIVE bugs.
- In the README, create a link to your shader toy solution with the bugs corrected
- In the README, describe each bug you found and include a sentence about HOW you found it.
- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)

# Jiefu Ling & Alex Fu
- Team members: Jiefu Ling, Alex Fu
- [Link to solution](https://www.shadertoy.com/view/cd3yR2)
- Bugs:
1. vec uv2. It missed the 2 after vec2. I found this error through the compiler error.
2. H *= len * iResolution.x / iResolution.x; It should be H *= len * iResolution.x / iResolution.y; I found this error by checking line by line. Aspect should be x / y not x / x;
3. raycast(uv, dir, eye, ref); It should be raycast(uv2, dir, eye, ref); I found this error by checking through the main process of the shader.
4. dir = reflect(eye, nor); It should be dir = reflect(dir, nor); Because the reflection seems not correct.