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37 changes: 31 additions & 6 deletions README.md
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Expand Up @@ -5,15 +5,40 @@ CUDA Rasterizer

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 4**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Name: Bowen Yang
* [LinkedIn](https://www.linkedin.com/in/%E5%8D%9A%E6%96%87-%E6%9D%A8-83bba6148)
* [GitHub](https://github.com/Grillnov)
* [Facebook](https://www.facebook.com/yang.bowen.7399)
* [Steam](https://steamcommunity.com/id/grillnov)
* Tested on: Windows 10 x64, i7-6800K @ 3.40GHz 32GB, GTX 1080 8GB (Personal computer at home)

### (TODO: Your README)
# Description

*DO NOT* leave the README to the last minute! It is a crucial part of the
project, and we will not be able to grade you without a good README.
Implement a CUDA rasterizer.

# Part 1: The final produce

![](img/Plain.png)

I love this little milk truck, especially with bilinear texture filtering.

# Part 2: Rendering only normal

![](img/Normal.png)

The normal vectors are parsed as colors and shown directly.

# Part 3: Only lines

![](img/Lineframe.png)

Line primitives are rasterized.

# Part 4: Point cloud

![](img/Pointcloud.png)

Points are rasterized as point clouds.

### Credits

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2 changes: 1 addition & 1 deletion src/CMakeLists.txt
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Expand Up @@ -6,5 +6,5 @@ set(SOURCE_FILES

cuda_add_library(src
${SOURCE_FILES}
OPTIONS -arch=sm_20
OPTIONS -arch=sm_60
)
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