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@Maknee Maknee commented Oct 16, 2018

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Features

Required/Basic:

  • Lambert shading and blinn-phong shading
  • Depth testing

Extra

  • Modified to be a simple fps game that can be disabled/enabled
  • UV texture mapping with bilinear texture filtering and perspective correct texture coordinates
  • Correct color interpolation between points on a primitive
  • Backface culling, optimized using stream compaction (with thrust)

Feedback

  • Cool project! It was a good learning experience because I understand now how the graphics pipeline works in depth whereas before, I had a loose interpretation of the graphics pipeline and used opengl shaders without fully understanding the details. :)

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