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Basic Features

  • Vertex shading
  • Primitive assembly with different primitive modes
  • Rasterization
  • A depth buffer for storing and depth testing fragments
  • Fragment-to-depth-buffer writing (with atomics for race avoidance)
  • Fragment shading (lambert and blinn-phong)

Extra Features

  • Backface culling
  • Correct color interpolation between points on a primitive
  • UV texture mapping with bilinear texture filtering and perspective correct texture coordinates
  • Support for rasterizing additional primitives: lines and points

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