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@anthonymansur anthonymansur commented Oct 10, 2021

  • Basic path-tracer w/ BSDF evaluation for ideal diffuse and perfectly specular-reflective surfaces
  • Stream compaction ray termination
  • Sort rays by material
  • Caching first bounce intersection
  • Mesh loading w/ triangles (+4 pts)
  • Bounding Volume Hierarchy (+6 pts)
  • Antialiasing (+2 pts)
  • Refraction w/ Schlick's Approximation (+2 pts)

Used my three out of four late days on this assignment.

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