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ZhangkaiwenChu
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2 late days used.

Features:

  • Core features
  • 2️⃣ Refraction
  • 2️⃣ Physically-based depth-of-field
  • 2️⃣ Stochastic Sampled Antialiasing
  • 3️⃣ Motion blur
  • 5️⃣ Re-startable Path tracing

This project is interesting. The recommended material Ray Tracing in One Weekend is useful. Actually, I have a found foundation in physics which makes it easy for me to understand the process. I got a rough idea about how rendering works through this project. However, my pathtracer works very slow, far from real time. I also not implement mesh loading and procedural shape, so the scene is very limited.

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