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Liang-Hao-Quan
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3 late days were used.
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Features :

  • Core features (all done)
      Ideal Diffuse surfaces
      Perfectly specular-reflective
      Imperfect specular-reflective
      Path termination with Stream Compaction
      Sorting rays by materials
      Caching the first bounce intersections
  • Free features
      2️⃣ Refraction
      2️⃣ Physically-based depth-of-field
      2️⃣ Stochastic Sampled Antialiasing
      5️⃣ Texture mapping with a basic procedural texture + arbitrary obj mesh loading (no bump mapping)
      2️⃣ Direct lighting
      3️⃣ Motion blur
      3️⃣ Post-processing shaders (greyscale, sepia, inverted, and high-contrast filters)

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