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Using 4 late days

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Features Implemented:

  • Core Features
    • Shading kernel for ideal diffuse, perfectly specular, and imperfectly specular surfaces
    • Path continuation/termination with stream compaction
    • Material sorting
    • Caching first bounce intersections
  • Extra Features
    • Performance
      • Linear Bounding Volume Hierarchy (LBVH)
      • Bounding Volume Hierarchy (with Midpoint and SAH split methods)
      • Russian roulette ray termination
    • Visual
      • Refraction (with Fresnel)
      • Depth-of-field
      • Stochastic sampled anti-aliasing
      • Arbitrary mesh loading (with bounding box culling)
      • Reinhard operator and gamma correction (conversion to sRGB)

Modifications to CMakeLists:
src/lbvh.h
src/lbvh.cu

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