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@meganr28 meganr28 commented Oct 31, 2022

  • Repo link
  • Features Implemented
    • Forward+
    • Clustered Deferred
    • Blinn-Phong Shading
    • G-Buffer Optimizations (packed vec4s, oct-encoding normals, reconstructing position from depth)
  • Feedback
    • The MS counter in the top-left shows 0 MS only for the Forward Rendering algorithm - I'm not sure what caused this but it was tricky finding a workaround for the performance analysis
    • The frustum computation was definitely the most time-consuming part of the assignment. I think I learned a lot from it, but it definitely took me 4-5 days to fully debug/work it out. Since it took a lot of time, I felt that the latter half of the assignment was a bit rushed and might benefit from being a longer assignment in the future to fully grasp the concepts (1.5-2 weeks like the Denoiser).

NOTE: My live demo builds, but the link shows up as a black screen. I have provided a video link at the top of my README if this issue persists (https://drive.google.com/file/d/1hks89b1wc_5jfxyF3ZxufNVehuU-L37o/view?usp=share_link)

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