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29 changes: 23 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,29 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Linda Zhu
* [LinkedIn](https://www.linkedin.com/in/lindadaism/), [Portfolio](https://lindadaism.com/)
* Tested on:

### (TODO: Your README)
OS: Windows 11 Home
Processor: 12th Gen Intel(R) Core(TM) i7-12800H 2.40 GHz
Graphics: NVIDIA GeForce RTX 3070 Ti
Storage: 1 TB SSD
Installed RAM: 16.0 GB (15.7 GB usable)
System type: 64-bit operating system, x64-based processor

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
### Test Results
#### CUDA Screenshot
![](images/CUDA3.1.1.png)

#### Nsight Profiling
![](images/NsightProfiling.png)

#### Nsight Debugging
![](images/NsightDebugging.png)

#### WebGL
![](images/WebGLEnabled.png)

#### DXR
![](images/DXR.png)
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
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Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Linda Zhu";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.5, 0, 0.5);// float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
payload.color = float4(barycentrics, 1);
}

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