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  • Part 1: Core Features

    • BSDF Shading Kernel for:
      • Ideal Diffuse Surfaces
      • Perfectly Specular Surfaces
      • Imperfect Specular Surfaces
    • Path termination using Stream Compaction
    • Sorting rays by material type
    • Antialiasing
  • Part 2: Additional Features

    • Visual Improvements:
      • Refraction with Fresnel Effects
      • Physically-based Depth-of-Field
    • Mesh Improvements:
      • Arbitrary Mesh Loading with OBJ
      • Bounding volume intersection culling
  • Performance Improvements:

    • OpenImage AI Denoiser

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