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73 changes: 66 additions & 7 deletions src/distribution.js
Original file line number Diff line number Diff line change
@@ -1,32 +1,91 @@
function fract(x) {
return x - Math.floor(x);
}

function bias(b, x) {
return Math.pow(x, Math.log(b) / Math.log(0.5));
}

function impulse(i, x) {
var j = i * x;
return j * Math.exp(1.0 - j);
}

function cubicPulse(c, w, x) {
x = Math.abs(x - c);

if (x > w) return 0.0;

x /= w;

return 1.0 - x * x * (3.0 - (2.0 * x));
}

export function func1(mesh, settings) {
var abs_y = settings.pos;
var height = settings.max - settings.min;
var rel_y = (settings.pos - settings.min) / height;


var y = (height - abs_y);

var fnA = y * 0.5;
var fnB = 0.25 * Math.sin(6.0 * y);
var fnC = Math.sin(0.35 * y) * fnA + fnB;
var fn = fnC;

mesh.position.set(0, abs_y, 0);
mesh.scale.set(fn, settings.size, fn);
}

export function sawtooth(mesh, settings) {
export function func2(mesh, settings) {
var abs_y = settings.pos;
var height = settings.max - settings.min;
var rel_y = (settings.pos - settings.min) / height;


var y = (height - abs_y);

var fnA = (Math.pow(y, 3.0) / 2000.0);
var fnB = fract(y / 5.0) * fnA;
var fn = fnB;

mesh.position.set(0, abs_y, 0);
mesh.scale.set(fn, settings.size, fn);
}

export function triangle(mesh, settings) {
export function func3(mesh, settings) {
var abs_y = settings.pos;
var height = settings.max - settings.min;
var rel_y = (settings.pos - settings.min) / height;


var y = (height - abs_y);

var freq = 0.2;
var amplitude = 2.0;

var fnA = Math.abs((y * freq) % amplitude - (0.5 * amplitude));
var fnB = Math.pow(fnA, 2.0) * y;
var fn = fnB;

mesh.position.set(0, abs_y, 0);
mesh.scale.set(fn, settings.size, fn);
}

export function step(mesh, settings) {
// NOTE:
// This one isn't as good as the rest, struggled a bit trying
// to find an impulse curve to fit the outer shape, settled on a sine
// wave but it clearly isn't perfect.

export function func4(mesh, settings) {
var abs_y = settings.pos;
var height = settings.max - settings.min;
var rel_y = (settings.pos - settings.min) / height;


var y = (height - abs_y);

var fnA = Math.sin((y / 16.0) - 1.5) * 25.0;
var fnB = (2.0 * (1.0 - fract(y / 4.0))) + fnA + 25.0;
var fn = fnB;

mesh.position.set(0, abs_y, 0);
mesh.scale.set(fn, settings.size, fn);
}
14 changes: 7 additions & 7 deletions src/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ function onLoad(framework) {
var stats = framework.stats;

// LOOK: the line below is synyatic sugar for the code above. Optional, but I sort of recommend it.
// var {scene, camera, renderer, gui, stats} = framework;
// var {scene, camera, renderer, gui, stats} = framework;

// initialize a simple box and material
var cylinder = new THREE.CylinderGeometry(0.5, 0.5, 1, 32, 32);
Expand All @@ -22,7 +22,7 @@ function onLoad(framework) {

var light1 = new THREE.DirectionalLight(0xffffff, 0.8);
light1.position.set(10, 10, 10);

var light2 = new THREE.DirectionalLight(0xffffff, 0.2);
light2.position.set(-10, 5, -10);

Expand Down Expand Up @@ -59,11 +59,11 @@ function onLoad(framework) {
size: settings.leafHeight
};

func1(mesh, params);
// func2(mesh, settings);
// func3(mesh, settings);
// func4(mesh, settings);
// func1(mesh, params);
// func2(mesh, params);
// func3(mesh, params);
func4(mesh, params);

scene.add(mesh);
tree_items.push(mesh);
}
Expand Down