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@eldu eldu commented Jan 25, 2017

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eldu commented Jan 25, 2017

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Nice job! Next time be sure to include a README.md. Try not to commit the pdf of the lecture slides :P

},
persistence: {
type: "f",
value: 4.0
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This value should probably be bounded from 0 to 1. Greater than 1 and your function grows out of control as you increase octaves.

varying float vTime;

void main() {
gl_FragColor = vec4(vNormal, 1.0);
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Color should be based on a noise function as well!

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2 participants