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@rms13 rms13 commented Jan 24, 2017

Published Project:
https://rms13.github.io/Project1-Noise/

Just found out that my code is getting the error "too many uniforms" on some computers because of the audio data sent to the shaders.

A Quick fix could be to go to the file icosh-vert.glsl line 6:
change: uniform int data[1024];
to: uniform int data[1000];

I'll fix this and commit again if it's alright.

rms13 added 13 commits January 20, 2017 17:12
-somewhat weird with sound
-can see weird lines after a while
+helplog
+music credit and link
+removed unnecessary code
- With ridged value noise terrain.
- The frag shader lets you choose the noise function.
- no change in content
- looks like a marble shader.
- not sure how to convert to rivers (based on normals or derivative or
something??).
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