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This pull request introduces a comprehensive update to the checkpoint respawn system and documents the energy cell checkpoint locations for Area 1. It also adds import configuration files for various background and enemy textures, ensuring proper asset management in Godot. The main focus is on extending and documenting the checkpoint respawn logic for enemies and hazards in Areas 1, 4, 5, and 6, and providing clear mapping for checkpoint positions.
Checkpoint System Updates and Documentation:
AREAS_4_5_6_CHECKPOINT_UPDATE.md)AREA_1_CHECKPOINT_MAP.md)Asset Import Configuration:
.importconfiguration files for background textures (Blue.png,Brown.png,Gray.png,Green.png,Pink.png,Purple.png,Yellow.png) to ensure proper compression and management in Godot. (Assets/Background/*.png.import) [1] [2] [3] [4] [5] [6] [7].importconfiguration files for enemy textures for AngryPig and Bat, including hit, idle, walk, run, and flying animations, to support asset pipeline consistency. (Assets/Enemies/AngryPig/*.png.import,Assets/Enemies/Bat/*.png.import) [1] [2] [3] [4] [5] [6] [7] [8]These changes ensure that the checkpoint respawn system is consistently applied across all major areas and that asset imports are correctly configured for the game engine.