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This pull request introduces a comprehensive update to the checkpoint respawn system and documents the energy cell checkpoint locations for Area 1. It also adds import configuration files for various background and enemy textures, ensuring proper asset management in Godot. The main focus is on extending and documenting the checkpoint respawn logic for enemies and hazards in Areas 1, 4, 5, and 6, and providing clear mapping for checkpoint positions.

Checkpoint System Updates and Documentation:

  • Extended the enemy death checkpoint respawn system to Areas 4, 5, and 6, ensuring that deaths caused by bats, slimes, plant bullets, and saw hazards now respawn the player at the nearest energy cell checkpoint. The summary includes behavioral details and a testing checklist for these areas. (AREAS_4_5_6_CHECKPOINT_UPDATE.md)
  • Added a detailed map and explanation of energy cell checkpoint locations for Area 1, including how checkpoints work, enemy positions, respawn logic for falls vs. hazards, and testing scenarios. (AREA_1_CHECKPOINT_MAP.md)

Asset Import Configuration:

  • Added .import configuration files for background textures (Blue.png, Brown.png, Gray.png, Green.png, Pink.png, Purple.png, Yellow.png) to ensure proper compression and management in Godot. (Assets/Background/*.png.import) [1] [2] [3] [4] [5] [6] [7]
  • Added .import configuration files for enemy textures for AngryPig and Bat, including hit, idle, walk, run, and flying animations, to support asset pipeline consistency. (Assets/Enemies/AngryPig/*.png.import, Assets/Enemies/Bat/*.png.import) [1] [2] [3] [4] [5] [6] [7] [8]

These changes ensure that the checkpoint respawn system is consistently applied across all major areas and that asset imports are correctly configured for the game engine.

Added multiple new area scenes (area_3 to area_8), UI and enemy scenes, and supporting scripts for game logic, audio, and UI. Updated font import settings for improved rendering. Modified area_template and area_1 scenes for cleaner configuration and added new sprite and audio assets. These changes expand the game's content and improve asset management.
Added a comprehensive set of enemy and background sprites, including import files, for various characters and environments. Also included several documentation files related to animation and area checkpoints.
update
Added new area_10.tscn scene and supporting map assets. Implemented split screen functionality with new scripts and UI scene. Updated .gitignore and modified existing area and UI scenes to support these features.
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