A basic SA-MP gamemode written in Pawn and managed via sampctl. Designed for modularity, performance, and ease of extension.
- Database (MySQL/Marinadb) integrated house, territory and player information.
- Gang wars by capturing territories.
- Teleportation pickups (not fully developed).
- Secure authorization using hash encryption.
| Command | Description |
|---|---|
/givecar |
Spawns a vehicle for a player |
/givemoney |
Gives money to a player |
/givegun |
Gives a weapon |
/pay |
Transfer money to another player |
/tp |
Teleport to coordinates |
/jetpack |
Gives a jetpack |
/pos |
Shows current position and angle |
/fixcar |
Repairs the current vehicle |
/stats |
Shows player statistics |
/help |
Lists available commands |
/changeinterior |
Change player's interior |
/addpickup |
Creates a teleport pickup |
/removepickup |
Removes a pickup |
/listpickups |
Lists all pickups |
/reloadpickups |
Reloads pickup data from DB |
/reloadterritories |
Reloads territory zones |
/reloadhouses |
Reloads house data from DB |
/capture |
Initiates gang territory capture |
/changevirtualworld |
Sets player's virtual world |
Clone the repository:
git clone https://github.com/Quante31/samp-server-mod
cd samp-server-modInstall sampctl into the same folder and initiate:
sampctl initCompile and run:
sampctl build
sampctl run