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  • Unity Technologies
  • Seattle, WA

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Scoutydren/README.md

Hi there ๐Ÿ‘‹

I'm Beini.
2023.2 - ~ Graphics Engineer @ Unity
2018.12 - 2022.12 Masters and undergrad student @ Penn Engineering
I cycle, ski, play tennis and sometimes write code.

Current work focus: modern graphics backends and render pipeline.

Eager to learn and always motivated for tackling new challenges.

Pinned Loading

  1. Graphics Graphics Public

    Forked from Unity-Technologies/Graphics

    Unity Graphics - Including Scriptable Render Pipeline

    C#

  2. taichi-dev/taichi taichi-dev/taichi Public

    Productive, portable, and performant GPU programming in Python.

    C++ 27.6k 2.4k

  3. CUDA-Path-Tracer CUDA-Path-Tracer Public

    Forked from CIS565-Fall-2021/Project3-CUDA-Path-Tracer

    C++

  4. WebGL-Forward-Plus-and-Clustered-Deferred WebGL-Forward-Plus-and-Clustered-Deferred Public

    Forked from CIS565-Fall-2021/Project5-WebGL-Forward-Plus-and-Clustered-Deferred

    JavaScript

  5. CUDA-Denoiser CUDA-Denoiser Public

    Forked from CIS565-Fall-2021/Project4-CUDA-Denoiser

    C++

  6. WGPU-CSG-Study WGPU-CSG-Study Public

    TypeScript