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some fixes/implementations I had that were rotting on my computer #511
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mfabiojrs
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client was accidentally added because gitignore needs to be updated
avoid some folders/files for windows users
flowtron was attempting to fix the corruption of countrycode in servervita, but the issue actually occurred in addcc.
now auto-decrement values after FPCN_VOID: -4, -3, -2, -1
backport from Sauerbraten
sync server-side newmap command
…us returns volume is restored before saving the config on quit so the muted state isn't persisted
with FOV values above 110, walls start appearing and disappearing depending on the viewing angle Thanks Slipyx
Thanks MassiveStorage
add VOTEE_SHUFFLETEAMS to vote error enum in protocol
scoreboard was not being cleared
Changes: - Modified hideradar VARP * 0: Always show radar (default) * 1: Always hide radar * 2: Hide radar only in non-team modes - Replaced checkbox with slider in HUD settings menu - Added "Hide in non-team modes" option for better control This allows players to disable radar in FFA modes (deathmatch, pistol frenzy, etc.) while keeping it visible in team-based modes (TDM, CTF, etc.), providing more strategic gameplay options while maintaining the familiar default behavior.
fixes visibility and selection issues in edit mode when camera is inside solid walls or completely outside world boundaries.
waypoints are now skipped in areas marked with TAGCLIP or TAGPLCLIP during wpflood execution, as bots cannot navigate through clipped regions
previously, when a client received a ban flag through servitaupdate while connected, they would remain connected until they disconnected and tried to reconnect. Now clients are immediately kicked when their vita receives a ban flag during servitaupdate processing
changes in: HUD, gameplay, advanced video, and misc menus. add missing menu controls for damage indicators, water effects, shot lines, and more. implement dynamic control dependencies using menuinit and menuitemgreyedout to automatically disable/enable related settings. organize controls into logical groups with visual separators, improve UX, not all menus received improvements.
prevent space key from triggering menu activation in menuitemtextinput fields. space now only adds character to text, not both character and menu action.
drop all player sounds when they die, preventing sounds from continuing at death position.
- reduce flag collision height from 8.0f to 6.5f for both base and dropped states - flag collision now properly matches visual model height (7 units) with safety margin
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