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26 changes: 14 additions & 12 deletions Cargo.lock

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4 changes: 2 additions & 2 deletions rapier-compat/src2d/init.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// @ts-ignore
import wasmBase64 from "../pkg/rapier_wasm2d_bg.wasm";
import wasmInit from "../pkg/rapier_wasm2d";
import wasmBase64 from "../pkg/rapier_wasm2d_bg.wasm.js";
import wasmInit from "../pkg/rapier_wasm2d.js";
import base64 from "base64-js";

/**
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4 changes: 2 additions & 2 deletions rapier-compat/src3d/init.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// @ts-ignore
import wasmBase64 from "../pkg/rapier_wasm3d_bg.wasm";
import wasmInit from "../pkg/rapier_wasm3d";
import wasmBase64 from "../pkg/rapier_wasm3d_bg.wasm.js";
import wasmInit from "../pkg/rapier_wasm3d.js";
import base64 from "base64-js";

/**
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2 changes: 1 addition & 1 deletion rapier-compat/tests/World2d.test.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {init, Vector2, World} from "../builds/2d-deterministic/pkg";
import {init, Vector2, World} from "../builds/2d-deterministic/pkg/index.js";

describe("2d/World", () => {
let world: World;
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2 changes: 1 addition & 1 deletion rapier-compat/tests/World3d.test.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {init, Vector3, World} from "../builds/3d-deterministic/pkg";
import {init, Vector3, World} from "../builds/3d-deterministic/pkg/index.js";

describe("3d/World", () => {
let world: World;
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2 changes: 1 addition & 1 deletion rapier-compat/tests/math2d.test.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {Vector2, VectorOps} from "../builds/2d-deterministic/pkg";
import {Vector2, VectorOps} from "../builds/2d-deterministic/pkg/index.js";

describe("2d/math", () => {
test("Vector2", () => {
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2 changes: 1 addition & 1 deletion rapier-compat/tests/math3d.test.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {Vector3, VectorOps} from "../builds/3d-deterministic/pkg";
import {Vector3, VectorOps} from "../builds/3d-deterministic/pkg/index.js";

describe("3d/math", () => {
test("Vector3", () => {
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17 changes: 12 additions & 5 deletions src.ts/control/character_controller.ts
Original file line number Diff line number Diff line change
@@ -1,15 +1,22 @@
import {RawKinematicCharacterController, RawCharacterCollision} from "../raw";
import {Rotation, Vector, VectorOps} from "../math";
import {
RawKinematicCharacterController,
RawCharacterCollision,
} from "../raw.js";
import {Rotation, Vector, VectorOps} from "../math.js";
import {
BroadPhase,
Collider,
ColliderSet,
InteractionGroups,
NarrowPhase,
Shape,
} from "../geometry";
import {QueryFilterFlags, World} from "../pipeline";
import {IntegrationParameters, RigidBody, RigidBodySet} from "../dynamics";
} from "../geometry/index.js";
import {QueryFilterFlags, World} from "../pipeline/index.js";
import {
IntegrationParameters,
RigidBody,
RigidBodySet,
} from "../dynamics/index.js";

/**
* A collision between the character and an obstacle hit on its path.
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6 changes: 3 additions & 3 deletions src.ts/control/index.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
export * from "./character_controller";
export * from "./pid_controller";
export * from "./character_controller.js";
export * from "./pid_controller.js";

// #if DIM3
export * from "./ray_cast_vehicle_controller";
export * from "./ray_cast_vehicle_controller.js";
// #endif
19 changes: 14 additions & 5 deletions src.ts/control/pid_controller.ts
Original file line number Diff line number Diff line change
@@ -1,8 +1,17 @@
import {RawPidController} from "../raw";
import {Rotation, RotationOps, Vector, VectorOps} from "../math";
import {Collider, ColliderSet, InteractionGroups, Shape} from "../geometry";
import {QueryFilterFlags, World} from "../pipeline";
import {IntegrationParameters, RigidBody, RigidBodySet} from "../dynamics";
import {RawPidController} from "../raw.js";
import {Rotation, RotationOps, Vector, VectorOps} from "../math.js";
import {
Collider,
ColliderSet,
InteractionGroups,
Shape,
} from "../geometry/index.js";
import {QueryFilterFlags, World} from "../pipeline/index.js";
import {
IntegrationParameters,
RigidBody,
RigidBodySet,
} from "../dynamics/index.js";

// TODO: unify with the JointAxesMask
/**
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10 changes: 5 additions & 5 deletions src.ts/control/ray_cast_vehicle_controller.ts
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
import {RawDynamicRayCastVehicleController} from "../raw";
import {Vector, VectorOps} from "../math";
import {RawDynamicRayCastVehicleController} from "../raw.js";
import {Vector, VectorOps} from "../math.js";
import {
BroadPhase,
Collider,
ColliderSet,
InteractionGroups,
NarrowPhase,
} from "../geometry";
import {QueryFilterFlags} from "../pipeline";
import {RigidBody, RigidBodyHandle, RigidBodySet} from "../dynamics";
} from "../geometry/index.js";
import {QueryFilterFlags} from "../pipeline/index.js";
import {RigidBody, RigidBodyHandle, RigidBodySet} from "../dynamics/index.js";

/**
* A character controller to simulate vehicles using ray-casting for the wheels.
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2 changes: 1 addition & 1 deletion src.ts/dynamics/ccd_solver.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {RawCCDSolver} from "../raw";
import {RawCCDSolver} from "../raw.js";

/**
* The CCD solver responsible for resolving Continuous Collision Detection.
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10 changes: 5 additions & 5 deletions src.ts/dynamics/impulse_joint.ts
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
import {Rotation, Vector, VectorOps, RotationOps} from "../math";
import {Rotation, Vector, VectorOps, RotationOps} from "../math.js";
import {
RawGenericJoint,
RawImpulseJointSet,
RawRigidBodySet,
RawJointAxis,
RawJointType,
RawMotorModel,
} from "../raw";
import {RigidBody, RigidBodyHandle} from "./rigid_body";
import {RigidBodySet} from "./rigid_body_set";
} from "../raw.js";
import {RigidBody, RigidBodyHandle} from "./rigid_body.js";
import {RigidBodySet} from "./rigid_body_set.js";
// #if DIM3
import {Quaternion} from "../math";
import {Quaternion} from "../math.js";
// #endif

/**
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14 changes: 7 additions & 7 deletions src.ts/dynamics/impulse_joint_set.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
import {RawImpulseJointSet} from "../raw";
import {Coarena} from "../coarena";
import {RigidBodySet} from "./rigid_body_set";
import {RawImpulseJointSet} from "../raw.js";
import {Coarena} from "../coarena.js";
import {RigidBodySet} from "./rigid_body_set.js";
import {
RevoluteImpulseJoint,
FixedImpulseJoint,
Expand All @@ -12,10 +12,10 @@ import {
// #if DIM3
SphericalImpulseJoint,
// #endif
} from "./impulse_joint";
import {IslandManager} from "./island_manager";
import {RigidBodyHandle} from "./rigid_body";
import {Collider, ColliderHandle} from "../geometry";
} from "./impulse_joint.js";
import {IslandManager} from "./island_manager.js";
import {RigidBodyHandle} from "./rigid_body.js";
import {Collider, ColliderHandle} from "../geometry/index.js";

/**
* A set of joints.
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20 changes: 10 additions & 10 deletions src.ts/dynamics/index.ts
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
export * from "./rigid_body";
export * from "./rigid_body_set";
export * from "./integration_parameters";
export * from "./impulse_joint";
export * from "./impulse_joint_set";
export * from "./multibody_joint";
export * from "./multibody_joint_set";
export * from "./coefficient_combine_rule";
export * from "./ccd_solver";
export * from "./island_manager";
export * from "./rigid_body.js";
export * from "./rigid_body_set.js";
export * from "./integration_parameters.js";
export * from "./impulse_joint.js";
export * from "./impulse_joint_set.js";
export * from "./multibody_joint.js";
export * from "./multibody_joint_set.js";
export * from "./coefficient_combine_rule.js";
export * from "./ccd_solver.js";
export * from "./island_manager.js";
2 changes: 1 addition & 1 deletion src.ts/dynamics/integration_parameters.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {RawIntegrationParameters} from "../raw";
import {RawIntegrationParameters} from "../raw.js";

export class IntegrationParameters {
raw: RawIntegrationParameters;
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4 changes: 2 additions & 2 deletions src.ts/dynamics/island_manager.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import {RawIslandManager} from "../raw";
import {RigidBodyHandle} from "./rigid_body";
import {RawIslandManager} from "../raw.js";
import {RigidBodyHandle} from "./rigid_body.js";

/**
* The CCD solver responsible for resolving Continuous Collision Detection.
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8 changes: 4 additions & 4 deletions src.ts/dynamics/multibody_joint.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,19 +3,19 @@ import {
RawJointAxis,
RawJointType,
RawMultibodyJointSet,
} from "../raw";
} from "../raw.js";
import {
FixedImpulseJoint,
ImpulseJointHandle,
JointType,
MotorModel,
PrismaticImpulseJoint,
RevoluteImpulseJoint,
} from "./impulse_joint";
} from "./impulse_joint.js";

// #if DIM3
import {Quaternion} from "../math";
import {SphericalImpulseJoint} from "./impulse_joint";
import {Quaternion} from "../math.js";
import {SphericalImpulseJoint} from "./impulse_joint.js";
// #endif

/**
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16 changes: 8 additions & 8 deletions src.ts/dynamics/multibody_joint_set.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
import {RawMultibodyJointSet} from "../raw";
import {Coarena} from "../coarena";
import {RigidBodySet} from "./rigid_body_set";
import {RawMultibodyJointSet} from "../raw.js";
import {Coarena} from "../coarena.js";
import {RigidBodySet} from "./rigid_body_set.js";
import {
MultibodyJoint,
MultibodyJointHandle,
Expand All @@ -10,11 +10,11 @@ import {
// #if DIM3
SphericalMultibodyJoint,
// #endif
} from "./multibody_joint";
import {ImpulseJointHandle, JointData, JointType} from "./impulse_joint";
import {IslandManager} from "./island_manager";
import {ColliderHandle} from "../geometry";
import {RigidBodyHandle} from "./rigid_body";
} from "./multibody_joint.js";
import {ImpulseJointHandle, JointData, JointType} from "./impulse_joint.js";
import {IslandManager} from "./island_manager.js";
import {ColliderHandle} from "../geometry/index.js";
import {RigidBodyHandle} from "./rigid_body.js";

/**
* A set of joints.
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8 changes: 4 additions & 4 deletions src.ts/dynamics/rigid_body.ts
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
import {RawRigidBodySet, RawRigidBodyType} from "../raw";
import {Rotation, RotationOps, Vector, VectorOps} from "../math";
import {RawRigidBodySet, RawRigidBodyType} from "../raw.js";
import {Rotation, RotationOps, Vector, VectorOps} from "../math.js";
// #if DIM3
import {SdpMatrix3, SdpMatrix3Ops} from "../math";
import {SdpMatrix3, SdpMatrix3Ops} from "../math.js";
// #endif
import {Collider, ColliderSet} from "../geometry";
import {Collider, ColliderSet} from "../geometry/index.js";

/**
* The integer identifier of a collider added to a `ColliderSet`.
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16 changes: 8 additions & 8 deletions src.ts/dynamics/rigid_body_set.ts
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
import {RawRigidBodySet, RawRigidBodyType} from "../raw";
import {Coarena} from "../coarena";
import {VectorOps, RotationOps} from "../math";
import {RawRigidBodySet, RawRigidBodyType} from "../raw.js";
import {Coarena} from "../coarena.js";
import {VectorOps, RotationOps} from "../math.js";
import {
RigidBody,
RigidBodyDesc,
RigidBodyHandle,
RigidBodyType,
} from "./rigid_body";
import {ColliderSet} from "../geometry";
import {ImpulseJointSet} from "./impulse_joint_set";
import {MultibodyJointSet} from "./multibody_joint_set";
import {IslandManager} from "./island_manager";
} from "./rigid_body.js";
import {ColliderSet} from "../geometry/index.js";
import {ImpulseJointSet} from "./impulse_joint_set.js";
import {MultibodyJointSet} from "./multibody_joint_set.js";
import {IslandManager} from "./island_manager.js";

/**
* A set of rigid bodies that can be handled by a physics pipeline.
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