Fix object_set_instance being wrongly called for built-in wrapped classes #668
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This used to cause errors to be printed out, such as:
This happened for all objects created from a Godot built-in class. In such cases, we are not supposed to set the
_extensionand_extension_instanceproperties of the associated GodotObject, whichobject_set_instancedoes.For this, I renamed
_get_classto_get_extension_class, which will returnnullptrfor all built-in classes, and the extension class name for extension-only classes.Also, I remove
CHECK_CLASS_CONSTRUCTOR, it is unused since my recent constructor rework.