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70 changes: 65 additions & 5 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,8 @@ jobs:
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_linux_server.64.zip
unzip Godot_v3.4-stable_linux_server.64.zip
curl -LO https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_linux_server.64.zip
unzip Godot_v3.4.2-stable_linux_server.64.zip

- name: Build godot-cpp
run: |
Expand All @@ -41,7 +41,67 @@ jobs:

- name: Run test GDNative library
run: |
./Godot_v3.4-stable_linux_server.64 --path test -s script.gd
./Godot_v3.4.2-stable_linux_server.64 --path test -s script.gd

linux-cmake:
name: Build (Linux, GCC, CMake)
runs-on: ubuntu-18.04
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake
curl -LO https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_linux_server.64.zip
unzip Godot_v3.4.2-stable_linux_server.64.zip

- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release .
make -j $(nproc)

- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release .
make -j $(nproc)

- name: Run test GDNative library
run: |
./Godot_v3.4.2-stable_linux_server.64 --path test -s script.gd

linux-cmake-ninja:
name: Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-18.04
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
curl -LO https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_linux_server.64.zip
unzip Godot_v3.4.2-stable_linux_server.64.zip

- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cmake --build . -j $(nproc)

- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cmake --build . -j $(nproc)

- name: Run test GDNative library
run: |
./Godot_v3.4.2-stable_linux_server.64 --path test -s script.gd

windows-msvc:
name: Build (Windows, MSVC)
Expand Down Expand Up @@ -123,8 +183,8 @@ jobs:
- name: Install dependencies
run: |
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_osx.universal.zip
unzip Godot_v3.4-stable_osx.universal.zip
curl -LO https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_osx.universal.zip
unzip Godot_v3.4.2-stable_osx.universal.zip

- name: Build godot-cpp
run: |
Expand Down
6 changes: 4 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@ else()
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
Expand All @@ -133,7 +133,7 @@ else()
endif()

# Generate source from the bindings file
find_package(PythonInterp REQUIRED)
find_package(PythonInterp 3.4 REQUIRED) # pathlib should be present
if(GENERATE_TEMPLATE_GET_NODE)
set(GENERATE_BINDING_PARAMETERS "True")
else()
Expand Down Expand Up @@ -192,6 +192,8 @@ target_include_directories(${PROJECT_NAME}
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})

set_property(TARGET ${PROJECT_NAME} PROPERTY ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")

# Create the correct name (godot.os.build_type.system_bits)

set(BITS 32)
Expand Down
152 changes: 152 additions & 0 deletions test/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,152 @@
project(godot-cpp-test)
cmake_minimum_required(VERSION 3.6)

# Local dependency paths, adapt them to your setup
set(GODOT_HEADERS_PATH ../godot-headers/)
set(CPP_BINDINGS_PATH ../)

if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(TARGET_PATH x11)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(TARGET_PATH win64)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(TARGET_PATH osx)
else()
message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
endif()

# Change the output directory to the bin directory
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")

# Set the c++ standard to c++14
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

set(GODOT_COMPILE_FLAGS )
set(GODOT_LINKER_FLAGS )

if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++
set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP

if(CMAKE_BUILD_TYPE MATCHES Debug)
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
else()
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif(CMAKE_BUILD_TYPE MATCHES Debug)

# Disable conversion warning, trunkation, unreferenced var, signed missmatch
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")

# Todo: Check if needed.
add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)

# Unkomment for warning level 4
#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
#endif()

else()

#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# using Clang
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
# using GCC and maybe MinGW?

set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")

# Hmm.. maybe to strikt?
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")

# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers

if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
endif()

if(CMAKE_BUILD_TYPE MATCHES Debug)
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
else()
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
endif(CMAKE_BUILD_TYPE MATCHES Debug)
endif()

# Get Sources
file(GLOB_RECURSE SOURCES src/*.c**)
file(GLOB_RECURSE HEADERS include/*.h**)

# Define our godot-cpp library
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})

target_include_directories(${PROJECT_NAME} SYSTEM
PRIVATE
${CPP_BINDINGS_PATH}/include
${CPP_BINDINGS_PATH}/include/core
${CPP_BINDINGS_PATH}/include/gen
${GODOT_HEADERS_PATH}
)

# Create the correct name (godot.os.build_type.system_bits)
# Synchronized with godot-cpp's CMakeLists.txt

set(BITS 32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BITS 64)
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)

if(CMAKE_BUILD_TYPE MATCHES Debug)
set(GODOT_CPP_BUILD_TYPE Debug)
else()
set(GODOT_CPP_BUILD_TYPE Release)
endif()

string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE)

if(ANDROID)
# Added the android abi after system name
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
endif()

if(CMAKE_VERSION VERSION_GREATER "3.13")
target_link_directories(${PROJECT_NAME}
PRIVATE
${CPP_BINDINGS_PATH}/bin/
)
target_link_libraries(${PROJECT_NAME}
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
)
else()
target_link_libraries(${PROJECT_NAME}
${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
)
endif()

# Add the compile flags
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})

set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")