Move from SDL_Surface* to abstract RGBA storage class #11
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Untested, incomplete. This was the idea:
Update the codebase to use an abstract RGBA storage class instead of SDL_Surface* for RGBA data storage.
rgba_storage.hto define an abstract classRGBAStoragewith subclassesSDLSurfaceStorageandOpenGLTextureStorage.sprite.handsprite.cppto replaceSDL_Surface*withstd::shared_ptr<RGBAStorage>and update methods accordingly.spritesdl.cppto useRGBAStoragemethods for accessing RGBA data.spritegl.handspritegl.cppto usestd::shared_ptr<RGBAStorage>for RGBA data storage.automap.cppto usestd::shared_ptr<RGBAStorage>for RGBA data storage.engine.cppto usestd::shared_ptr<RGBAStorage>for RGBA data storage.For more details, open the Copilot Workspace session.