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Winit Input Helper

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Processes and stores winit events, allowing input state to be queried at any time.

How to use

Each event is passed to the WinitInputHelper via the update method.

The current input state can then be accessed via methods such as key_pressed, key_released, key_held, mouse, mouse_diff etc.

To see all available methods look at docs.rs

use winit::application::ApplicationHandler;
use winit::event::{DeviceEvent, DeviceId, StartCause, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::keyboard::KeyCode;
use winit::window::{Window, WindowId};
use winit_input_helper::WinitInputHelper;

struct App {
    window: Option<Window>,
    input: WinitInputHelper,
}

impl ApplicationHandler for App {
    fn window_event(&mut self, _: &ActiveEventLoop, _: WindowId, event: WindowEvent) {
        // Pass every event to the WinitInputHelper.
        // It will return true if you should render.
        if self.input.process_window_event(&event) {
            // render();

            // If you want to render every frame, remember to call window.request_redraw() in ApplicationHandler.about_to_wait().
        }
    }

    fn device_event(&mut self, _: &ActiveEventLoop, _: DeviceId, event: DeviceEvent) {
        // pass in events
        self.input.process_device_event(&event);
    }

    fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
        self.input.end_step();

        if self.input.key_released(KeyCode::KeyQ)
            || self.input.close_requested()
            || self.input.destroyed()
        {
            println!("The application was requsted to close or the 'Q' key was pressed, quiting the application");
            event_loop.exit();
            return;
        }

        if self.input.key_pressed(KeyCode::KeyW) {
            println!("The 'W' key (US layout) was pressed on the keyboard");
        }
    }

    fn new_events(&mut self, _: &ActiveEventLoop, _: StartCause) {
        self.input.step();
    }

    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
        if self.window.is_none() {
            self.window = Some(
                event_loop
                    .create_window(Window::default_attributes())
                    .unwrap(),
            );
        }
    }

}

fn main() {
    let event_loop = EventLoop::new().unwrap();
    event_loop.set_control_flow(ControlFlow::Poll);
    event_loop
        .run_app(&mut App {
            input: WinitInputHelper::new(),
            window: None,
        })
        .unwrap();
}

Examples

  • To run example natively, run cargo run --example example
  • To run example in wasm, run cargo run-wasm --example example

Publishing a new version

In order to avoid forcing the user to enable the default winit backends, winit_input_helper sets its winit dependency to default-features = false. This complicates the publishing procedure a little because winit cannot compile without any backends enabled.

So to publish we run: cargo publish --features winit/default

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Processes winit events, allowing input state to be queried at any time.

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