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When trying to set up abstract instances, compiling the blueprint makes the editor crash. According to Ben from CSS, the abstract instance code in question should not run during compile. So, only update the abstract instances in game worlds.

When trying to set up abstract instances, compiling the blueprint makes
the editor crash. According to Ben from CSS, the abstract instance code
in question should not run during compile. So, only update the abstract
instances in game worlds.
@Th3Fanbus Th3Fanbus changed the base branch from EarlyAccess to Experimental April 6, 2024 22:50
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