Fix issue with angle wrap-around #488
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The 0.8 factor was sub-optimal.
Let's assume an angular velocity of 0.32PI per calls of update.
Then a wrap-around will produce a change of 2PI - 0.32PI, that's 0.7*2PI
So it won't be detected as a wrap-around of the angle at all and
thus the number of full rotations will be off, as will be the
velocity.
The perfect number is 0.5.