- Integration Techniques
- Direct Lighting
- Full Lighting
- MIS
- Global Illumination
- Participating Media
- Light Sources
- Point Lights
- Diffuse Area Lights
- Spotlights
- Physical Camera (Depth of Field)
- BVH Acceleration
- Constructive Solid Geometry
- Implicit Geometry
- Environment Mapping
- kd-tree
- Photon Mapping
- Subsurface Scattering