Skip to content

Direct20/pwqRenderer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 

Repository files navigation

pwqRenderer

Introduction

This repo is a toy renderer implemented using C++ and OpenGL.

The following features has been implemented:

Cube
Texture: Diffusion Map; Normal Map; Specular Map; Emissive Map
Material
Light: Point Light; Directional Light; Spot Light;
Shadow
Skybox
Camera
Generate land from height map
Bone based animation
FBX/ADE format mesh and animation loading

The following features will be completed in the future:

Collision: AABB; OBB; Sphere
Particle System

The UML is shown below:

ClassDiagram2

When you run it, you can see:

image

All resources such as meshes and textures were collected from websites.

Installation

Currently, only provides a brief dependency list. You can obtain executable files from Releases. The following libraries are used.

GLFW 
GLM 0.9.8.5
GLAD
ASSIMP
STB_IMAGE

Run

Use W A S D to move around, use mouse to change camera direction, left mouse button to caputure cursor and Esc to escape.

About

An OpenGL renderer implemented with C++

Resources

Stars

Watchers

Forks

Packages

No packages published