Skip to content

Can not use Change type action from editor #20

@Earewien

Description

@Earewien

Scenario

  • Create a behavior tree in a scene, from editor
  • On a node, try to change its type using the Godot Editor menu entry

It fails, saying

  Signal 'child_entered_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.
  Signal 'child_exiting_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions