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On a node, try to change its type using the Godot Editor menu entry
It fails, saying
Signal 'child_entered_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.
Signal 'child_exiting_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.