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ReviveMe-API:

#Check if the player is injured Boolean isDowned = ReviveMeAPI.hasDowned(player);

#check if the player is reviving someone Boolean isReliver = ReviveMeAPI.isReliver(player);

#get injured player by reliver DownedPlayer downed = ReviveMeAPI.getDownedPlayerByReliver(player);

#get injured player DownedPlayer downed = ReviveMeAPI.getDownedPlayer(player);

#Revive an injured player ReviveMeAPI.revivePlayer(player);

#set down to player ReviveMeAPI.downPlayer(player);

#set down to player ReviveMeAPI.downPlayer(player, DamageCause.FALL);

#set down to player ReviveMeAPI.downPlayer(player, player);

#set down to player ReviveMeAPI.downPlayer(player, DamageCause.ENTITY_ATTACK, player);

@EventHandler public void onPlayerDowned(PlayerDownedEvent event) { #code this }

@EventHandler public void onPlayerDropDowned(PlayerDropDownedEvent event) { #code this }

@EventHandler public void onPlayerPickupDowned(PlayerPickupDownedEvent event) { #code this }

@EventHandler public void onPlayerRelivingDowned(PlayerRelivingEvent event) { #code this }

@EventHandler public void onPlayerRevive(PlayerReviveEvent event) { #code this }

@EventHandler public void onPlayerStartReliving(PlayerStartRelivingEvent event) { #code this }

@EventHandler public void onPlayerStopReliving(PlayerStopRelivingEvent event) { #code this }

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