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From #2756.

Resolve #2320.

More information is available in #2756.

@prlabeler prlabeler bot added the bug Something isn't working label May 12, 2025
@Jack251970 Jack251970 requested review from Copilot and onesounds May 12, 2025 14:04
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gitstream-cm bot commented May 12, 2025

🥷 Code experts: onesounds

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Flow.Launcher.Infrastructure/UserSettings/Settings.cs

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Flow.Launcher/MainWindow.xaml.cs

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Flow.Launcher/SettingWindow.xaml.cs

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gitstream-cm bot commented May 12, 2025

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Pull Request Overview

This PR addresses multi-monitor window positioning issues by improving how window positions are calculated and adjusted.

  • Refactored window position assignment in SettingWindow.xaml.cs using new helper methods.
  • Enhanced resolution and DPI change detection in MainWindow.xaml.cs to adjust window placement dynamically.
  • Updated Settings.cs to store previous screen dimensions and DPI data needed for accurate repositioning.

Reviewed Changes

Copilot reviewed 3 out of 3 changed files in this pull request and generated 2 comments.

File Description
Flow.Launcher/SettingWindow.xaml.cs Introduces SetWindowPosition and AdjustWindowPosition methods to clamp window bounds.
Flow.Launcher/MainWindow.xaml.cs Implements resolution change detection and DPI adjustments, and refactors custom alignment logic.
Flow.Launcher.Infrastructure/UserSettings/Settings.cs Adds properties to track previous screen width, height, and DPI values.

@Jack251970 Jack251970 added this to the Future milestone May 12, 2025
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coderabbitai bot commented May 12, 2025

📝 Walkthrough

Walkthrough

This update introduces DPI and screen resolution awareness to window positioning logic. New properties are added to store previous screen dimensions and DPI. Main and settings windows now adjust their positions when display settings change, ensuring windows remain visible and correctly placed on multi-monitor setups with varying resolutions and DPI.

Changes

File(s) Change Summary
Flow.Launcher.Infrastructure/UserSettings/Settings.cs Added four properties to store previous screen width, height, and DPI (X and Y) in the Settings class.
Flow.Launcher/MainWindow.xaml.cs Enhanced window positioning logic: added DPI/resolution checks, scaling, and clamping. Introduced three new helper methods.
Flow.Launcher/SettingWindow.xaml.cs Refactored window positioning: added methods for clamping and setting window position, replaced direct assignments.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant MainWindow
    participant Settings

    User->>MainWindow: Launch application
    MainWindow->>Settings: Retrieve previous screen size and DPI
    MainWindow->>MainWindow: Get current screen size and DPI
    MainWindow->>MainWindow: Compare previous and current values
    alt Screen/DPI changed
        MainWindow->>MainWindow: AdjustPositionForResolutionChange()
        MainWindow->>MainWindow: Scale and clamp window position
    else No change
        MainWindow->>MainWindow: Set position from saved settings
    end
    MainWindow->>User: Show window at correct position
Loading

Assessment against linked issues

Objective Addressed Explanation
Correct window positioning on multi-monitor setups with different resolutions and DPI (#2320)
Prevent window from appearing off-screen or on the wrong monitor after display configuration change (#2320)
Ensure window position is clamped within visible screen bounds (#2320)

Poem

A rabbit hops from screen to screen,
Ensuring windows are always seen.
DPI and pixels, tall and wide,
No more does the launcher hide!
On every monitor, left or right,
Your search bar now lands just right.
🖥️🐇✨

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Actionable comments posted: 3

🧹 Nitpick comments (1)
Flow.Launcher.Infrastructure/UserSettings/Settings.cs (1)

296-299: Consider annotating new fields or initializing with explicit defaults

The four new properties will serialize automatically, but:

  1. Marking them with [JsonInclude] (or [JsonPropertyName]) makes intent explicit.
  2. Initializing to SystemParameters.VirtualScreenWidth/Height (or 96 for DPI) would avoid first-run “zero” values that can cause divide-by-zero or scaling to (0,0) before the first successful save.

Not critical, but helps robustness.

📜 Review details

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Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between d2e63ab and b96a69a.

📒 Files selected for processing (3)
  • Flow.Launcher.Infrastructure/UserSettings/Settings.cs (1 hunks)
  • Flow.Launcher/MainWindow.xaml.cs (3 hunks)
  • Flow.Launcher/SettingWindow.xaml.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (4)
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  • GitHub Check: build

Comment on lines +153 to +172
private void SetWindowPosition(double top, double left)
{
// Ensure window does not exceed screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);

Top = top;
Left = left;
}

private void AdjustWindowPosition(ref double top, ref double left)
{
// Adjust window position if it exceeds screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);
}
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⚠️ Potential issue

Clamp calculations use width/height instead of absolute screen bounds – may push window off-screen

SystemParameters.VirtualScreenHeight/Width return the size of the virtual desktop, not the bottom/right coordinates.
To keep the window fully on screen you must add the origin (VirtualScreenTop/Left) when computing the maximum allowed Top/Left.

Current logic allows the window to slip below / to the right of the virtual desktop when monitors start at a negative coordinate (very common with mixed-resolution or vertical layouts).

-top  = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
-left = Math.Min(left, SystemParameters.VirtualScreenWidth  - ActualWidth);
+var maxTop  = SystemParameters.VirtualScreenTop  + SystemParameters.VirtualScreenHeight - ActualHeight;
+var maxLeft = SystemParameters.VirtualScreenLeft + SystemParameters.VirtualScreenWidth  - ActualWidth;
+
+top  = Math.Min(top,  maxTop);
+left = Math.Min(left, maxLeft);

Apply the same fix in AdjustWindowPosition.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
private void SetWindowPosition(double top, double left)
{
// Ensure window does not exceed screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);
Top = top;
Left = left;
}
private void AdjustWindowPosition(ref double top, ref double left)
{
// Adjust window position if it exceeds screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);
}
private void SetWindowPosition(double top, double left)
{
// Ensure window does not exceed screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
var maxTop = SystemParameters.VirtualScreenTop + SystemParameters.VirtualScreenHeight - ActualHeight;
var maxLeft = SystemParameters.VirtualScreenLeft + SystemParameters.VirtualScreenWidth - ActualWidth;
top = Math.Min(top, maxTop);
left = Math.Min(left, maxLeft);
Top = top;
Left = left;
}
private void AdjustWindowPosition(ref double top, ref double left)
{
// Adjust window position if it exceeds screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
var maxTop = SystemParameters.VirtualScreenTop + SystemParameters.VirtualScreenHeight - ActualHeight;
var maxLeft = SystemParameters.VirtualScreenLeft + SystemParameters.VirtualScreenWidth - ActualWidth;
top = Math.Min(top, maxTop);
left = Math.Min(left, maxLeft);
}

Comment on lines +779 to +786
var widthRatio = screenWidth / _settings.PreviousScreenWidth;
var heightRatio = screenHeight / _settings.PreviousScreenHeight;
var dpiXRatio = currentDpiX / previousDpiX;
var dpiYRatio = currentDpiY / previousDpiY;

var newLeft = previousLeft * widthRatio * dpiXRatio;
var newTop = previousTop * heightRatio * dpiYRatio;

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🛠️ Refactor suggestion

Scaling uses freshly-overwritten values ⇒ ratios are always 1

Inside AdjustPositionForResolutionChange you divide by _settings.PreviousScreenWidth/Height, but these fields were just overwritten with the current size a few lines earlier, so widthRatio and heightRatio are always 1.

Either pass the captured previousScreenWidth/Height/Dpi into the method, or compute the ratios before writing the new values.

-var widthRatio  = screenWidth  / _settings.PreviousScreenWidth;
-var heightRatio = screenHeight / _settings.PreviousScreenHeight;
-var dpiXRatio   = currentDpiX  / previousDpiX;
-var dpiYRatio   = currentDpiY  / previousDpiY;
+var widthRatio  = screenWidth  / previousScreenWidth;
+var heightRatio = screenHeight / previousScreenHeight;
+var dpiXRatio   = currentDpiX  / previousDpiX;
+var dpiYRatio   = currentDpiY  / previousDpiY;

Fixing this will finally position the window correctly after display configuration changes.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
var widthRatio = screenWidth / _settings.PreviousScreenWidth;
var heightRatio = screenHeight / _settings.PreviousScreenHeight;
var dpiXRatio = currentDpiX / previousDpiX;
var dpiYRatio = currentDpiY / previousDpiY;
var newLeft = previousLeft * widthRatio * dpiXRatio;
var newTop = previousTop * heightRatio * dpiYRatio;
// compute ratios using the captured "previous" values, not the overwritten settings
var widthRatio = screenWidth / previousScreenWidth;
var heightRatio = screenHeight / previousScreenHeight;
var dpiXRatio = currentDpiX / previousDpiX;
var dpiYRatio = currentDpiY / previousDpiY;
var newLeft = previousLeft * widthRatio * dpiXRatio;
var newTop = previousTop * heightRatio * dpiYRatio;

Comment on lines +714 to +721
var previousScreenWidth = _settings.PreviousScreenWidth;
var previousScreenHeight = _settings.PreviousScreenHeight;
GetDpi(out var previousDpiX, out var previousDpiY);

_settings.PreviousScreenWidth = SystemParameters.VirtualScreenWidth;
_settings.PreviousScreenHeight = SystemParameters.VirtualScreenHeight;
GetDpi(out var currentDpiX, out var currentDpiY);

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⚠️ Potential issue

Previous DPI/screen data are never read from settings and therefore always equal current values

previousDpiX/Y are obtained via GetDpi, which returns current DPI, not the saved values.
As a result the “resolution/DPI change” branch is never taken and scaling never occurs.

-var previousScreenWidth  = _settings.PreviousScreenWidth;
-var previousScreenHeight = _settings.PreviousScreenHeight;
-GetDpi(out var previousDpiX, out var previousDpiY);
+var previousScreenWidth  = _settings.PreviousScreenWidth;
+var previousScreenHeight = _settings.PreviousScreenHeight;
+var previousDpiX         = _settings.PreviousDpiX;
+var previousDpiY         = _settings.PreviousDpiY;

Remember to store the current values after the position logic runs:

_settings.PreviousScreenWidth  = SystemParameters.VirtualScreenWidth;
_settings.PreviousScreenHeight = SystemParameters.VirtualScreenHeight;
_settings.PreviousDpiX         = currentDpiX;
_settings.PreviousDpiY         = currentDpiY;

Without this, the new properties added to Settings are never populated.

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Tested. Works.

@Jack251970 Jack251970 changed the title Fix Window Positioning with Multiple Monitors Fix Vertical Window Positioning with Multiple Monitors May 14, 2025
@Jack251970 Jack251970 merged commit 7023f83 into dev May 14, 2025
16 checks passed
@Jack251970 Jack251970 deleted the fix_right_top_position branch May 14, 2025 03:16
@Jack251970 Jack251970 modified the milestones: Future, 1.20.0 May 14, 2025
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BUG: Wrong positioning on multimonitor setup

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