A .NET library for reading and writing Unreal Engine 4 game assets.
Recursively scans a selected folder for .Uasset files and dumps Imports from all Uassets in said folder (and sub-folders) to a CSV file
Simply run by dragging and dropping folder containing Uassets onto import_exporter.exe
Or run Import_exporter <path to directory>
to set engine version edit engineversion.txt
Creates import_data.csv
in program directory
If you'd like to compile UAssetAPI for yourself, read on:
- Visual Studio 2017 or later
- Git
- Clone the UAssetAPI repository:
git clone https://github.com/atenfyr/UAssetAPI.git
-
Open the
UAssetAPI.sln
solution file within the newly-created UAssetAPI directory in Visual Studio, right-click on the solution name in the Solution Explorer, and press "Restore Nuget Packages." -
Press F6 or right-click the solution name in the Solution Explorer and press "Build Solution" to compile UAssetAPI. Note that this solution does not include UAssetGUI.
Any contributions, whether through pull requests or issues, that you make are greatly appreciated.
If you find an Unreal Engine 4 .uasset that has its VerifyBinaryEquality()
method return false (or display "failed to maintain binary equality" within UAssetGUI), feel free to submit an issue here with a copy of the asset in question along with the name of the game and the Unreal version that it was cooked with and I will try to push a commit to make it verify parsing.
UAssetAPI and UAssetGUI are distributed under the MIT license, which you can view in detail in the LICENSE file.