Various utilities to automate the process of porting CoD > T7 playable character models for use with Bo3 Mod Tools.
I have not tested outside of Maya 2018, as this is the version i'm using.
Different versions may or may not work, if you find any issues feel free to open a PR.
I have included a few example rigs for BO4 and Cold War.
If you create any of your own, use the same naming convention for the files as the plugin is dependant on it
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Place the files from this repository along with the files from the requirements above in
Documents\maya\version\scripts
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That's it. Feel free to use the userSetup.mel that I have provided or you can add the contents of it to your own.
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Only SEModel format is supported
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Import your model, if your model comes in parts then import all of them to the scene
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Using the menu you can choose the "Convert from" option, and select the type of model you're converting
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After this, you can choose an animation to test your model with. This is much more convenient than launching the game every time you want to test a model (animations not provided)
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To add animations to the menu, add the SEAnim files to
Documents\maya\version\scripts\CoDCharacterTools\Animations
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I would recommend adding animations for testing fullbody and some viewmodel reload animations for testing viewhands
If you're feeling generous, consider supporting me with the link below...
If you use this, please credit me for it along with the people in the list below.
Luna Ryuko
Scobalula
Aidian Shafran
DTZxPorter
SE2Dev
ThomasCat