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Various utilities to automate the process of porting CoD > T7 playable character models for use with Bo3 Mod Tools.

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KingslayerKyle/CoDCharacterTools

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CoDCharacterTools

Description

Various utilities to automate the process of porting CoD > T7 playable character models for use with Bo3 Mod Tools.

I have not tested outside of Maya 2018, as this is the version i'm using.

Different versions may or may not work, if you find any issues feel free to open a PR.

I have included a few example rigs for BO4 and Cold War.

If you create any of your own, use the same naming convention for the files as the plugin is dependant on it

Requirements

Installation

  • Place the files from this repository along with the files from the requirements above in Documents\maya\version\scripts

  • That's it. Feel free to use the userSetup.mel that I have provided or you can add the contents of it to your own.

Usage

  • Click here for example

  • Only SEModel format is supported

  • Import your model, if your model comes in parts then import all of them to the scene

  • Using the menu you can choose the "Convert from" option, and select the type of model you're converting

  • After this, you can choose an animation to test your model with. This is much more convenient than launching the game every time you want to test a model (animations not provided)

  • To add animations to the menu, add the SEAnim files to Documents\maya\version\scripts\CoDCharacterTools\Animations

  • I would recommend adding animations for testing fullbody and some viewmodel reload animations for testing viewhands

Support

If you're feeling generous, consider supporting me with the link below...

Donate

Note

If you use this, please credit me for it along with the people in the list below.

Credits

Luna Ryuko
Scobalula
Aidian Shafran
DTZxPorter
SE2Dev
ThomasCat

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Various utilities to automate the process of porting CoD > T7 playable character models for use with Bo3 Mod Tools.

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