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Description
UX:
- You click a solid object in the video feed to select it, like you would do before extruding/revolving it.
- You press a button in the toolbar, or trigger a command from the palette, which enables/disables wireframe view for that object
Why:
- Very helpful for debugging your models. For example I can't really see the end of a hole that goes into an object. Right now if I want to check my code was correct, I export it as GLTF and render it in another app, enabling wireframe mode. This lets me check that e.g. the drill bottom looks like the right angle.